ATV Offroad Fury - An Interview with Felice Standifer of Sony Computer Entertainment America
 



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The producer of ATV Offroad Fury speaks...

The producer of ATV Offroad Fury, Felice Standifer

We recently had the opportunity to speak with Felice Standifer, producer of SCEA's newest racing title, ATV Offroad Fury. Here's what she had to say.
PSi: Rainbow Studios has been in the business for a long time; how did you get involved with the company?
FELICE: I felt that Rainbow Studios had made some really outstanding titles, including the Motocross Madness series and was really impressed. I researched them thoroughly and approached them with an offer.
PSi: What brought you to the ATV Offroad Fury project, and what other games have you worked on, with Rainbow or other companies?
ATV Offroad Fury FELICE: After making Rainbow an offer, we collectively felt that ATV Offroad Fury would be a great title to launch in the first year of the PlayStation 2. We believed that the massive environments and intense ATV racing would play well to the PS2 audience. From initial reaction, I think we're being proved correct. I've worked on several titles prior to ATV, including Jet Moto and Twisted Metal 2 as an Associate Producer.
PSi: As games become more complex and involved, development teams grow, and players can lose track of what all the job titles mean in a gamešs credits. Tell us some things that really define your role in taking a game from concept to shrink-wrap.
FELICE: As a producer, I have to be involved on every end of the project - from developer relations to legal to knowing what marketing is doing for the game. It really involves getting your arms around all parts of the development process and making sure you know what everyone else is involved with.
PSi: Did ATVOF come to life only as an outgrowth of Motocross Madness, or does somebody at Rainbow actually have real-life interest in ATVs and off-road racing?
ATV Offroad FuryFELICE: We all have a huge interest in offroad racing and love to ride. Robb Rinard - the game designer at Rainbow - has lots of friends in the motocross world and used many of his contacts to assist us in producing the game. I think the results have been fantastic.
PSi: Did you feel any pressure during development because ATVOF is only the second title published by SCEA for PS2? Do you think the game carries more weight or will be under closer scrutiny because of this?
FELICE: We really didn't feel any added pressure, other than the usual pressure of making the best title we possibly can. The pressure really came from within on this title...we're all perfectionists and wanted this game to really utilize what the PS2 has to offer. The development guys really did a great job.
PSi: How much did Rainbow's expertise in graphics production and high-end visual design influence the look of ATVOF? Did you have any other game in mind that you were trying to emulate?
ATV Offroad Fury FELICE: Originality was a big part of our design plans for ATV Offroad Fury. We wanted to provide gamers with a new type of racing experience. Rainbow's talented staff of artists came up with the graphics for the environments and added a great dimension to the overall gameplay.
PSi: How big was the ATVOF development team, and how was the work divided? Did you follow any single methodology for writing code, or did the development process evolve?
FELICE: There are approximately 20 people on the team, including programmers, artists, a physics person, an AI person and production staff. The evolution of the gameplay really involved by just building on what each group accomplished. The gameplay came together and we're very pleased with the result.
PSi: What aspect of ATV Offroad Fury do you think will surprise people the most?
ATV Offroad FuryFELICE: I think there will be a few things that surprise people. First, the game is not like your typical 'offroad' game where players are required to stay on a narrow dirt path. This is a true offroad game where players can competitively race anywhere over environments as large as 1-2 square miles in area. Another thing that might surprise consumers is the level of detail that Rainbow has placed in the game. It allows players to see objects far in the distance at low poly counts and as players race closer to the object, a higher poly model streams in, unnoticed by the player. This also helps keep the frame rate up at a high level. It's amazing to see.
PSi: What elements in ATVOF are you most proud of?
FELICE: Well, this is my first game as a producer, so obviously it's a proud moment for me personally. Seeing all of the work come together into such a fun game has been very rewarding.
PSi: What do you think were the biggest hurdles for Rainbow in bringing this game to life?
ATV Offroad FuryFELICE: There weren't many hurdles to overcome because we were all on the same page for the whole process. It was really great working with them.
PSi: As a big fan of off-road racing games, I've seen some go bad even with excellent physics and graphics, because nobody remembered to add the 'fun' gameplay. How do you think ATVOF scores on the fun-meter, and why?
FELICE: As the producer on the game, I have to give it a 10+ on the fun meter! I really think the game just offers such a tremendous amount of variety for the racing fan...if they enjoy racing, we have more than 20 massive environments to race through. If they enjoy stunts, they can enter the Freestyle Stunt mode to pull off awesome tricks. The overall experience is just a blast.
PSi: Is ATVOF much of a 'secrets' game, with shortcuts and hidden characters, or did you choose to focus more on raw skill and pure racing?
ATV Offroad FuryFELICE: ATV Offroad Fury is really more of a pure racing game. We do have a few secrets within the game, but you'll have to play it to find them out!
PSi: How well do you feel that your team achieved the balance between 'arcade' racing and more simulation-style action?
FELICE: The team did an excellent job of beginning the game development from a simulation point of view and then tweaking the gameplay to add in arcade-like elements. It makes the game that much more enjoyable.
PSi: How did manufacturer licenses and bike branding choices in ATVOF affect the design of the game, if at all? Did you have help from riders or manufacturers in getting a more authentic look?
ATV Offroad FuryFELICE: The ATV licensees helped us throughout the process by providing their bike models and specs for us to model, as well as safety mandatories for us to follow. We have been very careful to include all necessary safety requirements...what can be done in the game should not be done at home! Wes Miller from H-Bomb Films was our consultant during the development cycle and really helped make sure that we were working with the right companies within the industry to achieve realistic gameplay.
PSi: I notice that Rainbow has an elaborate track editor package for Motocross Madness available to download; does ATVOF include a track editor, or can we expect a download console track editor for the modem-enabled PS2?
FELICE: ATV Offroad Fury has a Waypoint Editor which allows players to redesign Enduro races to their own liking. This is, in effect, a track editor, as players can mold their races to how they like to race.
PSi: With Motocross Madness 2 released and getting great press, is it safe to assume that ATVOF will become a console franchise?
ATV Offroad FuryFELICE: We hope so! It really depends on how well ATV Offroad Fury does, but we'd love to work on a sequel.
PSi: The list of bands that make up ATVOFšs soundtrack is phenomenal! Did having the Sony connection make access to bands like Alice in Chains, Soundgarden and Primus easier, and how much were you involved in picking the music?
FELICE: The Sony connection helped in some cases, but it was really more a function of me sitting down with Chuck Doud, our music director, Brian Fukuji, our legal contact who handles music issues, and John Koller, our marketing product manager to determine what bands and songs work given a certain flavor of gameplay. The resulting soundtrack really works well with the overall feel of the game.
PSi: Looking at the games available for PlayStation 2 so far, there are quite a few racing titles. What would you say to racing fans who might buy ATVOF, but want to know how it stands apart from the competition?
ATV Offroad FuryFELICE: ATV Offroad Fury really stands out by itself from an offroad racing perspective. No other racing title offers the true offroad racing that ATV provides, nor do they offer ATV-only competitive racing. I think ATV's graphics stand out above the pack and, in the final analysis, racing is all about control, feel and speed of the vehicle that you're on. ATV Offroad Fury does as good a job as any other title in that area.
PSi: Thanks for taking your time to share the scoop on ATVOF with us, but we also want to know what you're workin on next! Any tidbits of info for hungry gamers out there?
FELICE: Nothing that I can tell you now, but the tidbit that I would offer would be - buy ATV Offroad Fury!
Interview by Fridtjof
(AKA Matt Paddock )
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