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Tak and the Power of Juju
Score: 89%
ESRB: Everyone
Publisher:
THQ
Developer:
THQ
Media: DVD/1
Players: 1
Genre:
Platformer
Graphics & Sound:

The platform genre has been around almost as long as video games
themselves, and until recently they were arguably the most common genre
of game you could find. While the number of platforming games has begun
to wane in recent years, it continues to evolve and grow with titles
such as Jak and Daxter: The Precursor Legacy and Rachet and
Clank. One of the newest platformers for the PS2 is THQ's Tak and
the Power of Juju. While it isn't quite up to par with the big
sellers, it's still a darn fun little game in its own right.
The visuals in Tak are wonderful. The FMV cut-scenes alone rival
just about anything else out there for the PS2, except maybe for the
Final Fantasy series. Of course the quality of the FMVs only
means so much. The quality of the rendered graphics is far more
important. The simplest way to describe the graphical quality of
Tak would be to say that it's on the same level as, let's say,
Jak II but without the same level of polish. The animation is
seldom jerky and feels just as fluid and smooth as any other platformer
out there. The only big problem with the graphics is a lack of
diversity. While many of the areas have a diverse look and feel, such as
the snow/sand boarding areas and 'chicken island', the jungle motif is
present in too many areas and can cause the game to become a little
tiresome prematurely.
The jungle isn't exactly a quiet place and neither are the areas in
Tak and the Power of Juju. Between magic spells, monkeys and
giant orangutans, there's plenty of variety in the sound effects. The
music is pretty much typical platforming fare, except with more emphasis
on rhythm and beat, likely because of the jungle theme. Another thing
definitely worth mentioning is the voice acting, which is top notch.
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Gameplay:
Tak and the Power of Juju takes the usual aspect of item
collection found in most platformers and has some fun with it. Rather
than collect the same item(s) the entire game, you will go after
different types of items, for various reasons, as the story progresses.
Since you also have around 20 different juju powers you can find, most
of these collectables will serve some practical use other than just
accessing a new area or paying off a character with such-and-such number
of items. There is one type of item you'll be collecting through the
entire game, feathers. Feathers are used to cast certain types of juju
magic.
The single biggest issue with Tak and the Power of Juju is
probably Tak's movement. It just feels weird. The movement is not at all
tight; loose is the word of the day here. Although you do eventually get
used to it, to a degree, the movement always feels slightly awkward.
Tak has to be one of the funniest platformers I've ever played.
The story FMVs alone are very amusing, if not a little predictable. It
seems an evil shaman named Tlaloc has turned all of the Pupanunu people
into sheep. The Pupanunu shaman Jibolba prevented a few villagers from
being changed, including Tak. Now you must try to collect ingredients to
help Jibolba turn the local Pupanunu hero, Lok, back into a human so he
can defeat Tlaloc.
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Difficulty:
Tak and the Power of Juju really focuses a lot more on exploring
the frequently labyrinthine areas in and around the jungle more than it
does fighting. That's not to say there isn't some combat. You will be
constantly dealing with different variations of little critters called
nerbils the entire game as well as Tlaloc's henchmen, Pins and Needles.
However the real challenge is in finding the more elusive items and juju
powers. Frequently you'll find something easily enough, but finding the
way up to the item to actually retrieve it will be another matter
entirely. You'll even explore some of the more interesting areas. A
really interesting diversion from the normal gameplay is the sand and
snowboarding areas. You perform tricks to earn power boosts while you
explore, yes explore, the various caves and ruins while you slide down
on your board.
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Game Mechanics:

The game isn't without it quirks. Fighting with some of the shorter
weapons is a little too difficult. No matter how hard you try you always
end up getting hurt at least half the time when you try to smack an
enemy with them. Another is the fact that the game doesn't automatically
save. This wouldn't be a huge deal, but almost all platformers
autosave these days. People frequently don't manually save in these
games anymore, so some people are going to forget to save and just turn
off the system. Ouch. Also, the actual saving itself seems to take an
awfully long time.
While it doesn't quite match up to the big boys of platforming, Tak
and the Power of Juju should at least be considered their little
brother and some fans will probably like it more than the disappointing
Jak II. It is a great platformer that's a little rough around the
edges.
Review by: Alucard
AKA Stephen Triche
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